Steve Begg, Chris Corbould and more from the effects teams on Spectre, here at fxguide.
Blue Sky strove to retain the 2D aesthetic and the warmth of the characters in the new Peanuts Movie. Here’s some of the tech innovation behind the animated film.
Love the way Freestyle Games re-thought the Guitar Hero experience for Guitar Hero Live – something that then required a heap of clever VFX work from Framestore.
Ride films aint what they used to be, and yet they draw on all the things we’ve learned in the past about immersion and matching to the motion. Fast & Furious: Supercharged looks like a clever addition to the tram experience at Universal Studios – here’s my look inside the VFX work.
So excited to be able to interview Wes Takahashi – the effects animator at ILM behind some of the coolest work in the Back to the Future franchise.
I had a great time chatting to Kevin over at Atomic Fiction about their stunning work for Robert Zemeckis’ The Walk. Check out the article at fxguide.
If you want to see the capabilities of motion control, and learn about implementing VFX in and around it – check out the new term of VFX training at fxphd. Seriously, check out some of these pics from our moco shoot already.
I’m a big fan of Genndy Tartakovsky’s style of animation, and he’s back with Hotel T 2. The guys at Sony Pictures Animation were generous enough to talk about the challenges that style has for their work in sims and animation generally – check out the interview on fxguide.
After many hours of interviews and transcribing, here’s fxguide’s coverage of the incredible VFX in The Martian. Really enjoyed this film – and the effects work is great.